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Divinity original sin 2 mods definitive edition pet pel
Divinity original sin 2 mods definitive edition pet pel












I wound up having my Fane (who was built a little awkwardly, mostly Scoundrel with some Poly) start the fight with a backstab while everyone else stayed by the entrance. I don't know what level I was, I'd guess maybe 5. I wound up getting the first ~three turns down to a totally deterministic sequence, because any mistake or low-roll at all wound up wiping my party. I went into that fight with no res scrolls (or other means of reviving) left and it definitely took me more tries than anything else in the game so far. + there are skills that do not appear until a certain level, can only be found on certain traders etc etc Skills: there are too many to list but the advice is google and read around, cause other than finding them as loot or to buy on traders, skills can also be crafted combining empty skill books with skill scrolls or combining two books to create entirely new skills. This means that if you keep all the items that add thievery you can steal from the same NPC up to 4 times (low LVL items that add thievery are better of course, due to lower attributes requirements)

divinity original sin 2 mods definitive edition pet pel

If you have an undead character make him the designated thief, they don't consume lockpicks cause they use their bony fingers (so all the lockpicks created from the nails can be sold, this is especially useful in early game).Īt the same time you will notice that you can steal stuff from NPCs only one time, but this is restricted only for the character who steals not the whole group. Thievery: this ability of course serve two purposes, stealing and pickpocketing. + if you combine nails with you characters boots you will become immune to slipping on frozen surfaces If you combine the rep hammer and one set of nails you'll receive 4 lockpicks and the rep hammer will not be consumed. Nails: hoard them, you will find them laying around and some trader will have them as well. My guess is that all their inventory items will be automatically transferred to you. You could always just quicksave and kick someone out of your party and see what happens. That said, this will only be a thing during the first Act since starting from Act 2 you will be locked into the party composition you chose at the end of Act 1. I am actually not sure how party swapping goes, since I always stick with the ones I recruit in the beginning. A mixed party on the other hand is ready for everything, but requires a more tactical approach.

divinity original sin 2 mods definitive edition pet pel

The first two are the most straightforward and work a lot of the time, though you might run into the odd enemy that resists the damage type of your choice, giving you a hard time. There some racial abilities that might make one character slightly better in a certain role than another, but this only matters if you min-max to the extreme.Īs for general party composition, there are basically three ways you can go: all physical, all magical or a 50/50 physical/magical split. The Red Prince as a Wizard will be just as good as Fane as a Wizard.

#Divinity original sin 2 mods definitive edition pet pel mod

The mod (pak file) shows up in the correct folder, yet still does not show up in the mod list.Click to shrink.Don't worry about character and class combinations. Sometimes there seems to be something out of sync with DOS2DE and Steam. There's some sort of permission issue when DOS2DE goes to copy a mod.Īt the very least, knowing where mods are originally downloaded should allow you to copy them in manually, until Larian figures out a solution.You launched the game too soon after a mod was downloaded.You have non-latin symbols in your username.Your Documents folder varies from the normal pathway.Some possible ideas on why this may happen: Steam\steamapps\workshop\content\435150When you launch DOS2DE, it copies mods in your workshop folder to the corresponding mods folder:Ĭ:\Users\\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\ModsUnfortunately this doesn't always happen for some people.

divinity original sin 2 mods definitive edition pet pel

When you subscribe to a mod on the workshop, it's downloaded to the following folder: Much of the section below is copied from his thread. Many thanks to LaughingLeader for finding a solution and posting it here. Note: This is a know issue to DOS2DE and not exclusive to this or any other mod, but rather is an issue with the game-to-workshop interactions.












Divinity original sin 2 mods definitive edition pet pel